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- #PCSX2 PLUGINS HOW TO#
- #PCSX2 PLUGINS INSTALL#
- #PCSX2 PLUGINS UPDATE#
- #PCSX2 PLUGINS CODE#
Libegl1-mesa-dev libgdk-pixbuf2.0-dev libgirepository-1.0-1 libgl-dev libgl1-mesa-dev \
#PCSX2 PLUGINS INSTALL#
Sudo apt install cmake g++-10-multilib libaio-dev libasound2-dev libcairo2-dev libegl-dev \ If it does then continue execution using c.Īdditionally, segfault printing can be disabled entirely in GDB using the command handle SIGSEGV noprint. When a segmentation fault occurs, use bt and check if the backtrace contains recExecute.
#PCSX2 PLUGINS CODE#
Segmentation faults ( SIGSEGV) are expected when running recompiled code such as a game in PCSX2. Make sure you configure your plugin paths correctly within the PCSX2 GUI if you're making changes to plugins! Segmentation Faults The built executable can then be debugged using gdb.
Consider enabling other build.sh flags as described above if they are useful for your debugging.
Ensure the -strip option is not enabled. Run build.sh with the -debug option (not -devel or -release). It can be helpful to run PCSX2 under GDB in order to set breakpoints and debug crashes. Build files have been written to: /mnt/playstation/emulateur/package/pcsx2.snapshot-4810 Found SoundTouch: /usr/lib/libSoundTouch.so Found PortAudio: /usr/lib/libportaudio.so Found Cg: /usr/lib/libCg.so /usr/lib/libCgGL.so Looking for pthread_create in pthread - found Looking for pthread_create in pthreads - not found Looking for include files CMAKE_HAVE_PTHREAD_H - found Looking for include files CMAKE_HAVE_PTHREAD_H
Looking for BZ2_bzCompressInit in /usr/lib/libbz2.so - found Looking for BZ2_bzCompressInit in /usr/lib/libbz2.so Looking for IceConnectionNumber in ICE - found Looking for XOpenDisplay in /usr/lib/libX11.so /usr/lib/libXext.so - found Looking for XOpenDisplay in /usr/lib/libX11.so /usr/lib/libXext.so Check for working CXX compiler: /usr/bin/c++ - works Check for working CXX compiler: /usr/bin/c++ Check for working C compiler: /usr/bin/gcc - works Check for working C compiler: /usr/bin/gcc It is advised to use a build method that places build files outside the PCSX2 sources directory, as it makes it easier to delete all CMake build files: (recommended since it should not have any impact on speed)
Enable/disable the stipping : -DCMAKE_BUILD_STRIP=TRUE|FALSE. Disable AVX: -DDISABLE_ADVANCE_SIMD=TRUE. #PCSX2 PLUGINS UPDATE#
Update po (translation file) : -DCMAKE_BUILD_PO=TRUE. GLSL shader install directory : -DGLSL_SHADER_DIR="/usr/share/games/pcsx2". Documentation install path in package mode : -DDOC_DIR="/usr/share/doc/pcsx2". GameDB install path in package mode : -DGAMEINDEX_DIR="/usr/share/games/pcsx2". Plugin install path in package mode : -DPLUGIN_DIR="/usr/lib/pcsx2". Enable package mode : follow the FHS for distribution -DPACKAGE_MODE=TRUE. 64-bit support (nothing work): -D64BIT_BUILD_DONT_WORK=TRUE. Use GTK3 (wxWidgets must be built with GTK3 support) : -DGTK3_API=TRUE. Use SDL1.2 (use if wxWidgets is linked against SDL1) : -DSDL2_API=FALSE. GSdx: Use OpenGL ES3.1 instead of pure openGL : -DGLES_API=TRUE. zzogl: Use EGL instead of GLX : -DEGL_API=TRUE. zzogl: Use GLSL for shading instead of Nvidia CG : -DGLSL_API=TRUE. Build GS replayer: -DBUILD_REPLAY_LOADERS=TRUEĮxperimental parameters (not supported, the best is to use the default options):. Tune linker flags : -DUSER_CMAKE_LD_FLAGS:STRING="ldflags"Įxpert debugging parameters (typical developer-only option):. Tune C++ flags : -DUSER_CMAKE_CXX_FLAGS:STRING="cxxflags". Tune C flags : -DUSER_CMAKE_C_FLAGS:STRING="cflags". Build all plugins (not much use): -DEXTRA_PLUGINS=TRUEĮxpert parameters (not supported, the best is to use the default options):. Very good for debug/crash info but also very slow. Devel: Adds detailed trace logging abilities, but still lacks debug/crash info. Release: Best in speed, but provides little or no debug/crash info. Use Release/Development/Debug : -DCMAKE_BUILD_TYPE=Release|Devel|Debug. You can view the available options with build.sh -help Expert mode: CMake build parameters Libaio libpng portaudio sdl2 soundtouch wxgtk3 libx11 xz libsamplerate Using CMake Basic mode: straightforward compilation If you have issues following this guide, I'd recommend going through this thread for help: Arch Linux build dependencies Build system Some of the steps may be different on some versions of Linux, and this is not generally supported by the PCSX2 team. #PCSX2 PLUGINS HOW TO#
This is intended to give you an idea of how to compile PCSX2 from Git in Linux.